So I’m trying to decide betwixt Prey on PC versus Prey on PS4.
This one bugs me, the PC loads a lot faster than the PS4 version. A lot faster. But why is the bit I don’t get. As consoles became more and more PC-like and less specialised, we’re seen them increasingly use more PC-like hardware. In this case I have a not-particularly impressive large capacity mechanical drive in both the PC and PS4. The demo is installed to the hard drive, and even games when they arrive on blu-ray rather than download generally work the same in computer and console – once installed the disk is used to validate the install, and run the game installed on the hard drive. So why is one significantly faster than the other?
There actually shouldn’t be a difference here, this is the sort of game where accuracy with one axis isn’t massively important so it’ll be played on a controller anyway. In the case of the PS4 I’m using their controller of course, and on PC the XBox One controller. Both are fine controllers, although I do think the XBox One controller is a bit better, so there’s not much in there. Right up until you actually play the game with them. These controllers have different characteristics that need to be catered for when you’re using one over the other, and I suspect that hasn’t happened here. When playing with the XBox controller, everything feels pretty much as you’d expect, but the PS4 controller feels like we have a huge deadzone to overcome with a smaller windows of useful pressure and then we go too fast at the extremes. It’s absolutely surmountable and playable on PS4. But it is better on PC. Feels exactly like they made the game with XBox controllers in mind and then mapped the Playstation controller with the exact same settings.
It looks better on console, even with the settings on highest on the PC. I’m assuming this is down to something in the hardware of the PS4. Some effects worked better, and there was slightly more detail on the textures when up close. This was a surprise to me as I generally can’t tell the difference anymore between PC and PS4 except that it’s different (once again due to hardware lighting etc.), and generally my PC might have a higher framerate – it does here, the PC runs at a fairly stable 60fps, whereas the console appears to be in 30. But the console does look slightly better. Arguably the 60fps should push me in the direction of the PC, but as this isn’t really a fast-paced shooter or a racing game, it doesn’t really confer enough of an advantage to make me care more about that than the slight improvement in detail.
Much like graphics, the conventional wisdom is that PC does it better. Conventional wisdom also fails us here as it’s cheaper on console. Even from the Playstation Network the game is now selling for £34.99, whereas Steam has the game at £39.99. On Amazon and Argos, the difference is still there, with the PS4 version selling for around £30, and the PC version at £35-£38. Amazon did have an Amazon Prime special, which was a touch cheaper than the consoles though, with the XBox One edition getting its usual discount to encourage competition with the PS4. You can also buy second-hand on console, or recover some of initial price by selling the game when you’re done with it. You can of course wait for a steam sale, but that work mean it’ll be much cheaper than picking it up second hand.
On-line gaming services could die tomorrow, and so the PSN version and Steam editions could stop working, on the other hand, that’s not likely. When they do, which is better? You have a disk and a PS4, but then you have a sandboxed steam pirated version of the game too. Even the PC’s previous advantage of taking an old game and playing it in a modern resolution may no-longer be the exclusive province of the PC. Has the PS4’s 4k Pro version of the console gotten rid of this advantage? Nah, not really, the PS5 may not work with PS4 games (and if it does, it’ll likely work like PS Now), the PS4 Pro mostly just upscales to 4k – so it isn’t the same thing.
Prey doesn’t come with a New Game+ mode where you can start again retaining the abilities of the last run through. But I have a PC and CheatEngine. Now it does. Same reason I ended up re-buying Deus-Ex: Human Revolution on PC.
This one is important to me as a content creator, but probably won’t matter to most gamers, but then PC gamers keep telling me I should care about modding, so tough. Streaming from the PC when I have the single PC is fairly trivial, but streaming and recording and playing a game at the same time not so much. Many modern games run out of processing power when I do this (gpu encoding is used for streaming, but recording is better done with the cpu – which is why I have an eight-core cpu). Eventually when I get another PC this will be less of a concern, but for now, modern games work better on the console with the display being pushed to the PC.
With those concerns in mind, I have decided on the PC version of Prey, as the way I’ll play the game doesn’t lend itself to the LP format, so even if streamed, it will be without commentary anyway. At that point, the most pertinent points become Cheat-ability, and control.